E-mail : Agishark@Protonmail.com Mixamo animations for CharaStudio Christmas Update Around August-September, I realized I could improve my mod a bit. While improving 100+ animations in version 1.0, I thought you might need more. So I included a total of 459 Mixamo animations and 77 poses. And I included 50 Non-Mixamo animations in the Christmas Bonus mod. It would be good to refer to the attached text file for specific details. Also available in KoiKatsu Sunshine CharaStudio. I hope this mod will be useful not only for users who want to animate their characters in various ways, but also for users who want initial reference poses to save time in creating custom poses. --- Known issues : The Trail effect can occur randomly when the character returns to the origin at the end of the loop or when another animation clip is selected. The effect seems to be more noticeable the farther away the character is from the origin, the greater the difference in position between the different animation clips, and the more full-body rotations or vertical movement involved. This also happens with vanilla animations, so it seems hard to get rid of completely. However, compared to version 1.0, I've improved it a bit so that it is done in a less disturbing way when it happens. Sometime It looks kinda cool. I tested roughly 50 random user cards and found no issues, but if you're having issues playing the animations on your cards, You've probably had too much fun with ABMX. If so, the vanilla animations probably have a problem with your cards too. In that case, not much I can do. There is no problem playing the vanilla animation on your card, but there is a problem playing animations in my mod? Please send me a card that can reproduce the issue to my E-mail(I prefer to keep my Discord DM closed), I'll check to see if I can improve it. I'll probably only respond to bug reports and love letters. and I don't check my email very often. So better not to wait for a reply. If the character's wrist become randomly and abnormally thin or deformed , turning off [Right Forearm Group] and [Left Forearm Group] in the joint correction is highly likely to improve the issue. It is easy to find cases where the issue occurs on the wrist due to this function even in vanilla animations, so the joint correction function in this specific area seems kinda broken? It would be nice to be able to disable them by default. There was a case where one animation that I forgot just one step affected the remaining 500+ animations in the same AB file. This is an error-prone work operated by a human. There is always room for improvement. --- Christmas is near and its coming. Have a wonderful Christmas & New Year & Happy Koikatsu time in advance. Bye. Best Regards, AgiShark 2021-12-18